I am at the library trying to get back to the throne room Can anybody tell me which wall i am supposed to break so as to continue? How far have you progressed? Have you: -- climbed a ladder behind a closed door that you briefly open?
Nevermind kakalukiaJay,i passed that stage and i am fighting the empress for the second time now! Contact Us Archive Top. The email address for your Ubisoft account is currently: Verify now. The time now is PM. Throne Room is an Action card from the Base set. It allows you to play another Action card from your hand twice, as if you had a Village and two copies of that Action card. Cards similar to Throne Room are often called Throne Room variants.
In the first edition of Dominion, using Throne Room's ability was mandatory if Throne Room was played. Donald X. Vaccarino revised the card because that offered no provision for keeping the player honest: if a player claimed that they had no Actions in hand, and that was why they weren't activating Throne Room's ability, there was no way for their opponents to verify that this was the case.
The first-edition card text could sometimes have adverse effects in a chain of stacked Throne Rooms and draw cards: if you Throne Room a Throne Room, by the time you play the second Throne Room a second time, you might have Actions in hand that you don't want to play.
Under the first-edition card text, you would be forced to play one of them twice anyway; in the second edition, you don't have to if you don't want to. Throne Room depends on having other Action cards in hand, so it's better when your deck has a high density of Action cards.
Therefore, Throne Room is less good early in the game, in games where you can't get rid of your starting cards, and in games without Action payload. Using Throne Room to play an Action card twice nets you one more Action than you would have if you played two copies of that Action card. Playing two copies of a terminal Action such as Smithy costs 2 Actions; Throne Room playing a Smithy draws the same number of cards but costs only 1 Action.
Chaining Throne Rooms in this way is especially useful with terminal draw cards. You can start a turn by playing Throne Room playing Throne Room playing Smithy , at which point you draw 6 cards and then can duplicate one more Action card from your hand. If you can play a non-terminal Action, you can continue playing more Action cards after that. You can even continue the chain of alternating Throne Rooms and terminal Actions. With mostly terminal Actions, Throne Room is more awkward.
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