User Info: MasterMoron MasterMoron 8 years ago 1 So, I beat the tank and walk to this area where there's a locked door and three enemies. Some text came on the screen, but unfortunately, this stupid game accidentally clicked past the text before I could read it. Anyway, Big Boss told me to find the enemy uniform to slip past the guards, but I can't find it anywhere. I've been to every single room except for the previously mentioned locked room and one other locked room outside my prison cell.
There's no where else to go. I found the armored vest and was hoping that was the uniform, but no, the guards don't react any differently to me. So, where do I get the enemy uniform from? User Info: Snake Snake 8 years ago 3 Schneider's frequency was originally in the game manual. Tech Support. Why does Volgin always say "Kuwabara, Kuwabara"?
How do you cancel a shot? Where do I find bomb blast suit in Metal Gear Nintendo game? My coolant gun in MGS2 is glitched, any ideas? Post Jan 02, 3 T We've updated our Privacy Policy and by continuing you're agreeing to the updated terms. This website uses cookies for functionality, analytics and advertising purposes as described in our Privacy Policy.
If you agree to our use of cookies, please continue to use our site. Or Learn more Continue. Share Share with:. Link: Copy link. MGSF Patriot. Logistically, technologically, and tactically advantaged, they were deployed all over the globe with the use of high-end technology on the battlefield, and could come in and out of any conflict with minimal casualties.
PMCs were also equipped with gear and weaponry used by the U. They were an army of elite, all-female soldiers, seen primarily on Liquid's Outer Haven ship. See Peace Sentinel and Soviet soldiers. In , they were deployed into Costa Rica in order to set up the nuclear weapon "Peace Walker" and launch it as their last nuke for deterrence, and create the perfect deterrent.
The Sentinel came in various varieties: Some as armored soldiers Kazuhira Miller referred to them as reinforced soldiers , some as CIA Mercs distinguished by their blue pants, golfer hat, and orange jacket, along with a hunting rifle , as well as soldiers wearing green uniforms and balaclavas.
If an alert was triggered, there was also a subset of Peace Sentinel soldiers presumably security or SWAT-like members that appeared, wearing blue uniforms, a balaclava, headphones, as well as goggles where their eyes should be. It is unknown if there were any distinctions based on rank in most of these units, although it is known that the Reinforced Soldiers had one different variety for the commander of that particular unit.
The commander of one of the Reinforced Soldier Units often had a red device adorning his helmet, and more often than not commandeered a vehicle. There were also a variety of soldiers that had brown moustaches, white T-shirts, green pants, and headsets, and sometimes were wearing shades and were clean shaven.
These men were actually guards for the Underground Facility where Basilisk was stored. There were also a variety of soldiers who wore uniforms similar to Strangelove , who were also of Soviet origin, along with a tan-helmeted, blue outfitted variety during Alerts. These were actually members of the Soviet military that Vladimir Aleksandrovich Zadornov supplied the Peace Sentinel in terms of their alliance, to which they later betrayed.
Desperado was encountered throughout the entire game while World Marshal was encountered by Chapter R Naval Prison Facility at Cuba. In addition, the player in Afghanistan has to fight various Soviet forces.
In Africa, the player has to fight various Private Forces, as well as child soldiers, the latter causes a game over if the player kills the child soldiers. Soldiers, as a general standard, carry radios for constant contact with their superiors.
In later games, if a player is able to disarm a guard before he calls for help, shoot the radio or jam it with a chaff grenade, then the soldier would not be able to call for reinforcements. However, even if the player manages this, the soldier can still respond by escaping to a safer area and then call for reinforcements.
Soldiers manning high points are also known to carry binoculars, giving them a better field of vision than others. Soldiers, in addition to the regular patrols, are also seen in attack squads , which may have slightly different weapons or equipment. Usually seen exclusively in Alert, Evasion, and Caution mode, these soldiers will swarm the player and either attack him in droves or in Evasion mode perform a "clearing", during which they actively fill a room they believe the player is hiding in and aim to expose his hiding place.
This will even include checking inside lockers and attacking any cardboard boxes. Typically, if enough of the attack squads are incapacitated knocked out, tranquilized, or killed outright while the game will still go to Alert Mode on detection, no reinforcements will arrive due to all such reinforcements being dead or otherwise incapacitated at the time.
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