Maplestory pvp how does it work




















This is something a lot of real players such as myself love and crave for. An authentic challenge where real players and lovers of the game can have a friendly competition of skill and ability. Most of you may say Why must we have pvp and why is it a good idea? Well anyone who watches anime and plays a lot of games knows playing modes such as training mode pvp mode or other functions where you can explore your abilities not only makes you more skilled but a master of your class. Whenever I show my guildies or alliance mates how to use their skills or better use their characters the one thing I bring up is mastery.

For us to discuss this topic in further detail and context most of us have to understand what is mastery? Mastery is having complete control or function of a skill, trade or ability. In the new MapleStory settings with these new agers, MapleStory went from skills and people enjoying the game, having fun and enjoying each other, to a culture of money, narcissism, and the battle of egos. These same new agers are the reason of botting and issues we have today which was the cause and collapse of the star planet and the fm market.

What reasons would people not want pvp? Well, for us to answer that question we must look at the psychology of our players today and back then. Back in pre-bang the game was enjoyable yes we had some hackers but it was never the priority or goal. Our goal wasn't to hack or make our guilds wealthy control the economy and destroy the game.

We looked forward to logging on cause there was a lot to do. Why do people think pvp cant work in today age? It's easy to answer and quite simple to put it like that, we might have some smart people here commenting later so let's hear what they got to say later. So main reason why pvp or the idea of pvp I have cant work today so they claim is because of skill.

Imagine if there was a game function which only required skill and not funding. As we all know and I say this as a fact majority of our over funding individuals aren't as skilled as people think. Most of these individuals either spend a lot of money and just hold down a button key to kill a boss. Imagine these same said people put in a competitive pvp environment with the set damage that is balanced out and they had to actually move and play for real.

This is the main reason you hear the term "TOXIC" cause, in short, it means these people don't want to deal with the hard work or skill required in the game. This is why the game went from skill based to fund based thus creating the term and playstyle "pay to win-p2w". What's our plan of action? It is plain and simple we reinstate pvp for MapleStory 1. By bringing back pvp we can encourage friends and skill based play styles. With us bringing back pvp it will bring a new crowd to the game that can battle and maybe get rid of the hackers and exploiters.

With skill-based functions, the market power in the economy and game will lower thus give us the community power over them. This action will show Nexon loyalty to its true player base. My idea for a new pvp system. We use the Ursus map function as a template. This will make the fight fair and make it solely skill base. We limit skills to 8 skills like Ursus raids and set damage the same way we attack damage dolls in town.

By doing this you can fight it all out and have to be skilled to survive. Sign up to receive the daily top stories from the Financial Post, a division of Postmedia Network Inc. A welcome email is on its way. If you don't see it, please check your junk folder. The next issue of Financial Post Top Stories will soon be in your inbox. We encountered an issue signing you up. Please try again. This website uses cookies to personalize your content including ads , and allows us to analyze our traffic.

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Players can then roll the special dice to advance their pieces on the board and earn rewards. Maplers can earn chances to spin the wheel by finding special tickets hidden throughout the game.

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